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战神2.08补丁改动说明(原作者Yongfish)——第一部分
2007-09-05 13:52
Vassal States 附庸国 No longer possible to receive a request from an AI to declare war on one of his vassals (!) AI不会要求玩家对自己的附庸国宣战 Vassals can no longer accept one-sided defensive pacts (!) 附庸国不会接受单方面的共同防御协定 Fixed happiness from vassal issue 修改了附庸国提供的快乐 You can now airlift into cities of your vassal 可以空运部队到附庸国城市 You don't pay supply costs for units inside your vassal's borders 部队在附庸国境内时不需要额外的补给费 Can no longer ask someone to make peace with a vassal. Talk to the master directly. 要求他国与战争国和谈时,和谈对象只能是宗主国而不再可以是附庸国 Vassal AI improvement 改进了附庸国的AI When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you) 当对附庸国宣战时,同时向对方宗主国宣战(而不再是对方宗主国向玩家宣战) Vassal AI no longer makes *all* their gold available for trade. 附庸国不会再把_所有_的现金用于交易(钱罐子没了T_T) Vassal AI never refuse to talk to their master 附庸国不会拒绝与宗主国见面 AI better considers war consequences of accepting a vassal AI会更好的考虑接受附庸国可能引起的战争 Vassals no longer freed when master forms a permanent alliance 当宗主国签订永久同盟条约时附庸国不会自动独立 - Fixes the vassal/defensive pact exploit 修正了附庸/共同防御条约的问题 Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement. 宗主国/附庸国的AI关系,包含了(来自附庸关系的)默认的共同防御条约(所加的关系)的影响 Master/Vassal AI no longer give each other negative attitude modifiers for close borders. 宗主国与附庸国间不会因领土冲突引起关系下降 Vassal AI does not get upset because of Master's defensive pacts with third parties. 附庸国AI不会因为宗主国与第三方的共同防御条约而感到不安 Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities. 附庸国不能拥有宗主国城市周围20格的土地,除非是自己城市周围的8格的土地(意译) If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either. 当与他国处于和平条约规定的时间内,不能对对方的附庸国宣战 Adjusted negative AI attitude for having vassals 调整了AI对拥有附庸国的负面关系(不清楚是增加还是减少不满) AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors 当两国相邻时,AI不会以“两国相隔太远”为借口拒绝被附庸 Great Generals 大军事家 When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name 当某个普通的大军事家加入某个单位时,该单位不会显示 TXT_KEY 这样的名字。 Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience) 大军事家需要的经验值改变(马拉松速度下需要多1.5倍,其它速度不变) Multiplayer 多人游戏 Anonymous play: real player names revealed on game end 匿名游戏:游戏结束时才显示万家的真实名字 Fix for anonymous mode not being always anonymous 修正匿名模式中没有始终匿名的问题 Fixed some more anonymous play issues - You can no longer see other player's names in the staging screen for loading a save - You no longer see the player ID for "waiting to hear from..." 修正匿名模式的一些其它问题 - 你不能再在读取游戏的过程中看到其他玩家的名字 - 你不会在waiting to hear from...中看到其他玩家的名字 Fixed selection issue in simultaneous MP for recently-moved units 修正了同步MP中选择最近行动过的单位的问题(不知道是否跟“联动”问题有关) Now possible to join a Pitboss game where only AI are left 现在可以加入一个只剩下AI的Pitboss游戏 Fixed Pitboss not-ready-to-launch bug 修正Pitboss的not-ready-to-launch错误 Pitboss no longer crashes when launching as players are joining Pitboss不会在启动游戏时有玩家加入而崩溃 Pitboss no longer crashes when large amounts of text are spammed into the chat box Pitboss不会因为在聊天室内输入大量文字而崩溃 Don't allow launching the game with players still in the civ selection screen 禁止在玩家选在文明时启动游戏 Fixed MP crash when player is eliminated with the trade screen up and performs a trade 修正MP中某玩家正在外交界面中进行贸易时被灭引起崩溃的问题 Switched to new GameSpy SDK 更换了新的GameSpy SDK No autosaves generated for PBEM PBEM不会自动存盘 Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected 无辜的单位不会因为回合结束时其它单位移动到它附近并保留被选中状态而受到限制(似乎跟前文的“联动”问题有关) Added "logging enabled" warning for MP MP中增加logging enabled的警告 LAN: No longer possible to spam the network with game refresh requests 局域网:不可能通过刷新游戏请求来阻塞网络 Graphics 图像 Fixed non-shader version of Mehmed 无阴影版的Mehmed图像修正 if too many individual plots need globe rendering, redraw entire globe texture for performance 太多单独的格子需要全局渲染时,重画整个全局材质以提高性能 Hooked up modern harbor graphic 现代港口图像 Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war. 修正在宣战的弹出窗口上点击“yes”时不会发生战斗聚焦的问题 Possible fix for grid crash. Test by playing at medium or low graphics level. 可能解决了网格崩溃的问题。在中端和低端图像上测试过。 Kublai / Qin swap 忽必烈/秦始皇头像互换 High resolution terrain option has no effect when graphics settings are not at the highest level 图像质量设置不是最高时,高分辨率地形选项无效 Interface 界面 Combat odds greater than 99.9% are displayed as such (not rounded to 100%) 高于99.9%的胜率依然显示为99.9%(而不是近似为100%) Combat odds less than 0.1% are displayed as such (not rounded to 0%) 低于0.1%的胜率依然显示为0.1%(而不是近似为0%) Active resource deals (1 of X) display the correct number for X 当前资源贸易(1 of X)显示正确的X值 Diplomacy screen: leader attitude once again shown at the top 外交窗口:领导人态度再次显示在上面 Regenerating the map resets the statistics in the Info screen 重新生成地图时,信息窗口的统计数据会重置 Plot indicator rotation no longer gives away your location on the map (north-south hemisphere) 旋转地图标示不会暴露你在地图上的位置(南北半球) Fixed Python exception in plotlist mouseover help 修正鼠标悬停帮助的Python异常处理 Fixed watermill and workshop tooltip 修正水车和风车的提示 Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission 选中单位在上一轮行动中耗尽移动力后,任务队列不会被清空 Fixed cursor location for windowed maximized mode. 修正最大窗口模式下鼠标位置的问题 Rally points now work with autopromote 现在即使打开了自动晋升,集合点也会起作用 Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen 在外交顾问界面中取消一项交易,不会影响任何已存在的外交窗口 Fixed erroneous score display in city screen for games with over 20 number of players 修正了超过20个玩家的游戏中,分数显示的错误 Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible 外交顾问:没有科技或者交易可以进行时,领袖的头像不会被腰斩 Great Person city bar mouseover shows turns left 城市中伟人栏的鼠标悬停说明移到了左边 Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents) 你的城市可以跟另外一个文明已有的城市重名(防止重命名暴露AI对手) Civ name appears after city names when captured and when Great People are born (to avoid confusion now that duplicate names are allowed) 城市被攻占/伟人诞生时,城市名后面会加上文明名称(以防止重名城市造成的混淆) City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection 城市选择:Shift-点击来选择/反选择,就像单位选择一样 Fixed sorting bug in Domestic advisor 修正内政顾问的排序问题 Improved performance for large selection groups 改进选中单位很多时的性能 Fixed F6 screen update issue for PBEM 修正PBEM中F6界面的更新问题 Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science 修正文明百科中建筑提供的原始粮食/工业/商业/金钱/科研的显示 No more warnings for animals at your borders 边境上的野生动物不会再造成警报 No more '&' allowed in player and city names (special character) 禁止特殊字符&出现在玩家或者城市的名字中 Globeview unit indicator and help text show up correctly for plots with more than one unit 全球视野下,超过一个单位的格子的标示和提示现在正确显示 Correct unit mouseover for collateral damage protection 改正了单位附带伤害保护的鼠标悬停 Correctly updating yield symbols after plot ownership change 正确的更新了地皮易主引起的产量变化 Workers given orders after they have moved wake up when in danger 移动后收到新命令的工人,在受到威胁时自动苏醒 Sound 声音 Fixed SAM noise issue 修正SAM的噪音问题 Fixed a sound bug 修正一个声音bug Added audio to enemy unit warnings 给敌对单位警告添加了声音 Stalin gets Peter's diplo music, not Catherine's 斯大林使用了彼得大帝而不是凯瑟琳的外交音乐 Fixed audio crash on reload 修正读取时的声音崩溃 Diplomacy music was slightly too loud for new leaders 新领袖的外交音乐略微偏响 AI AI no longer chooses state religion civics if it has no religion AI没有国教时不会选择与宗教有关的内政制度 City governor no longer overly starves a city when there is not enough food 粮食不足时,城市管理者不会制造过渡的饥荒 Fixed a couple more issues with the city governor 修正了一些城市管理者的问题 AI no longer dumps their entire nuclear arsenal on the barbarians AI不会把自己所有的核弹都扔在蛮族身上 Fixed bug where AI would sometimes accept trades for your worthless maps 修正了AI有时会交换玩家手中无用的地图的Bug AI builds bunkers more urgently AI会更加积极的建造掩体 AI city placement improvement as per Blake AI的城市会建在更合适的地方 Improved AI use of 'emphasize' buttons as per Blake 改进了AI对“重视”按钮的运用 Pop-rush and draft AI improvement as per Blake 改进了AI的杀人加速和强行征兵 Worker AI improvement as per Blake 改进了AI的工人建设 Improved civics AI as per Blake 改进了AI内政 Tweaked AI building priorities as per Blake 改进了AI的建筑建造顺序 Fixed AI accidental war declaration (crash into submarine) 修正了AI的意外宣战(撞上潜艇) AI no longer offers non-peace deals when at war 战争期间AI不会达成非和平协议 |
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